Paranoia - Treason in Word and Deed (Module)
Troubleshooters! Internal Security believes that there is a traitor in your team! Therefore, you will be locked inside this vault for the next 72 hours and subjected to a series of rigorous psychological tests to determine your loyalty. If you are loyal, you have nothing to fear (except extreme physical discomfort, lack of oxygen, potential psychological damage and accidental termination). However, if you are a despicable traitor, then you will be uncovered and punished! Seal the vault! Let the testing commence!
A 32-page deathtrap, er, mission for Troubleshooters.
Category: West End Games